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The Top 10 MMORPGs of 2013 with most players world wide!


  • 2013.01.31 13:28
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If you are searching for MMORPGs with relay tons of players, then you are here on the right place!

We did some research for you and found the 10 most played MMORPGs of all times!

Curious how many subscribers or sold copies Aion, MapleStory, Seconf Life, World of Warcraft, Dofus, RuneScape, Linegeage 2, League of Legends, Runes of Magic and Guild Wars 2 have?
 

The Top 10 MMORPGs with really lots of players!

NR. 1 RUNESCAPE

200.000.000 players

RuneScape fight the dead
Publisher: Jagex Games Studio
First released: January 2001
Website: http://www.runescape.com Wikipedia: RuneScape "RuneScape is a browser based fantasy (MMORPG) and has over 200 million player accounts.RuneScape holds an Guinness World Record!

RuneScape takes place in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities. Players can travel throughout Gielinor via a number of methods including on foot, magical spells, or charter ships. Each region offers different types of monsters, resources, and quests to challenge players.

Players are represented in the game with customisable avatars. RuneScape does not follow a linear storyline; rather, players set their own goals and objectives. Players can choose to fight non-player character (NPC) monsters, complete quests, or increase their experience in the available skills. Players interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play." (Source: Wikipedia)
 

NR 2. DOFUS

42.000.000 players

Dofus screenshot
Publisher: Ankama Games
First released: September 2004
Website: http://www.dofus.com

Wikipedia: Dofus "Dofus takes place in 'The World of Twelve', named so because there are 12 gods which inhabit it. Players control a 2D avatar belonging to one of the character classes in a 3rd person view. As with most other massively multiplayer online role-playing games, players gain levels by obtaining experience. Experience can be gained by defeating monsters and completing quests. With each level, players gain 5 characteristic points, 1 spell point and 5 life points: which can be used to improve the characteristics of a player and upgrade their spells. As a character's level advances, new spells and equipment becomes available. Players receive a special 'aura' when they reach level 100, and gain a different aura at 200. The maximum level a player can achieve is 200. Players may also decide to take up professions and frequently band together to undertake dungeons. Many also become part of guilds, letting them interact with others more easily. (Source: Wikipedia)
 

Nr. 3 LEAGUE OF LEGENDS

32.000.000 players

League of Legends Screen
Publisher: Riot Games
First released: October 2009
Website: http://leagueoflegends.com/

Wikipedia: League of Legends League of Legends ( or short LoL) is a multiplayer online battle arena video game developed and published by Riot Games. League of Legends is a session-based game. Matchmaking occurs based on the average Elo ratings of each individual players, with slight proprietary adjustments. The game can currently be played in five different modes: Tutorial, Custom, Co-Op vs. AI, Normal and Ranked. Custom mode allows players to manually create custom game sessions that other players can find on a game list and join. Co-op vs. AI is a mode where players are matched either alone or as part of a group against a team of bots. (Source: Wikipedia)
 

NR. 4 SECOND LIFE

20.000.000 players

Second Life Screen
Publisher: Linden Research, Inc
First released: June 2003
Website: http://secondlife.com

Wikipedia: Second Life "Second Life's status as a virtual world, a computer game, or a talker, is frequently debated. Unlike a traditional computer game, Second Life does not have a designated objective, nor traditional game play mechanics or rules. It can also be debated that Second Life is a multi-user virtual world, because the virtual world is centered around interaction between multiple users. As it does not have any stipulated goals, it is irrelevant to talk about winning or losing in relation to Second Life. Likewise, unlike a traditional talker, Second Life contains an extensive world that can be explored and interacted with, and it can be used purely as a creative tool set if the user so chooses." (Source: Wikipedia)
 

NR. 5 LINEAGE 2

14.000.000 players

Lineage 2 Screen
Publisher: NCsoft
First released: October 2003
Website: http://www.lineage2.com

Wikipedia: Lineage 2 "To begin playing Lineage II, players create a character as their avatar in the game's medieval-style virtual world. All the races start off at Talking Island. Players can choose from either fighter or mystic professions at the start, except for Dwarves and Kamael which are only able to select the fighter profession; this choice acts as an archetype for later profession options. Each race has its own set of classes, even if humans, elves and dark elves have a lot of classes that are very similar to their counterparts in the other two races.

As players kill non-player character (NPC) monsters, they accumulate experience points and skill points (SP). As experience points accumulate, the character's level increases, meaning various attributes of the character are augmented. Players purchase and then upgrade their character's skills using SP. Players can play alone or as part of a group to fight monsters and complete quests for new skills, experience points, and items. Player versus player (PvP) is a significant portion of the game. The game provides many social, political, and economic aspects which are developed through the community and by the actions, in-game, of single players. Lineage II features siege warfare like the original." (Source: Wikipedia)
 

NR. 6 WORLD OF WARCRAFT

10.000.000 players

WOW Screen
Publisher: Blizzard Entertainment
First released: November 2004
Website: http://eu.battle.net/wow/en/

Wikipedia: World of Warcraft "As with other MMORPGs, players control a character avatar within a game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. Also similar to other MMORPGs, World of Warcraft requires the player to pay for a subscription, either by buying prepaid game cards for a selected amount of playing time, or by using a credit or debit card to pay on a regular basis.

Much of World of Warcraft play involves the completion of quests. These quests, also called "tasks" or "missions", are usually available from NPCs. Quests usually reward the player with some combination of experience points, items, and in-game money. Quests allow characters to gain access to new skills and abilities, and explore new areas.It is through quests that much of the game's story is told, both through the quest's text and through scripted NPC actions. Quests are linked by a common theme, with each consecutive quest triggered by the completion of the previous, forming a quest chain. Quests commonly involve killing a number of creatures, gathering a certain number of resources, finding a difficult to locate object, speaking to various NPCs, visiting specific locations, interacting with objects in the world, or delivering an item from one place to another. " (Source: Wikipedia)
 

NR. 7 MAPLESTORY

8.600.000 players

MAPLESTORY screenshot
Publisher: NEXON
First released: April 2003
Website: http://maplestory.nexon.net/

Wikipedia: MapleStory "In the game, players travel the "Maple World", defeating monsters and developing their characters' skills and abilities as is typical in role-playing games. Players can interact with others in many ways, such as through chatting, trading and playing minigames. Groups of players can band together in parties to hunt monsters and share the rewards and can also collaborate forming guilds to interact more easily with each other." (Source: Wikipedia)
 

NR. 8 RUNES OF MAGIC

4.500.000 players

Runes of Magic V - Fires of Shadowforge
Publisher: Gameforge
First released: March 2009
Website: http://www.runesofmagic.com/en/home.html Wikipedia: Runes of Magic "The game has very few differences from World of Warcraft, one of the differences being the "multi-class" feature, which allows the player to choose up to three classes. At Level 10, the player may choose a second class. At Level 20, the player may choose a third class. Each 66 combinations of classes has sets of Elite Skills, which make each class combination unique, such that a Warrior/Priest has completely different skills from a Priest/Warrior.

As of the current version of the game, there are 10 Elite Skills for each class combination, with the first given when two classes are Level 15. The subsequent Elite Skills would be give when both classes gained an additional 5 levels up to 50/50, then every 10 levels after that another Elite Skill is given, up to 70/70. The game features Player versus Player combat in the form of dueling and battlefields. Players may obtain their own houses, and guilds can buy castles that grant benefits to members of the guild. Siege combat is available between guilds called Siege War, which is under open beta-testing, available to all guilds." (Source: Wikipedia)
 

NR. 9 GUILD WARS 2

3.000.000 players

Guild Wars 2 magic - lag article screenshot
Publisher: NCsoft
First released: April 2005
Website: https://www.guildwars2.com/

Wikipedia: Guild Wars 2 "Guild Wars 2 claims to be unique in the genre by featuring a storyline that is responsive to player actions, something which is common in single player role-playing games but rarely seen in multiplayer ones. A dynamic event system replaces traditional questing, utilising the ripple effect to allow players to approach quests in different ways as part of a persistent world. Also of note is the combat system, which aims to be more dynamic than its predecessor by promoting synergy between professions and using the environment as a weapon, as well as reducing the complexity of the Magic-style skill system of the original game." (Source: Wikipedia)
 

NR. 10 AION

2.500.000 players

Aion 3  dragon - lag article
Publisher: NCsoft
First released: November 2008
Website: http://na.aiononline.com

Wikipedia: Aion "Many of the skills acquired as characters progress may only be performed in a certain order, or chain. Generally the skills located farther along in the chain are more powerful than those at the beginning, or those that have no prerequisite. PvPvE system The PvPvE gameplay of Aion revolves around battles within the Abyss and Balaurea (PvP zones). Within the these zones are fortresses which can be controlled by individual Legions (the Aion equivalent of Guilds).

The PvPvE gameplay of Aion revolves around battles within the Abyss and Balaurea (PvP zones). Within the these zones are fortresses which can be controlled by individual Legions (the Aion equivalent of Guilds). Battle to control these castles involves combat against players of the opposing faction and computer controlled NPCs at the same time, using siege weapons obtained from PvE raid content. " (Source: Wikipedia)

 


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